I finished the Playstation 2 version a few days ago. The tl;dr review is here. In short: Climax Studios's second effort is the first American production to do more than make a bland copy Team Silent's work. They have created a unique, authentic vision that expounds on the themes of the series, even surpassing the exploration of dream versus reality touched on in the first game. There are plenty of obvious flaws, but the same can be said of Silent Hill 2.
If you're still on the fence about whether to get the PS2 version vs. the Wii version, my thoughts are as follows:
The good
The PS2 version is cheaper by $20 and will depreciate faster than the Wii version. Wii games are notorious for holding their value like a pickup truck. The controls translate very well; they are tight and simple without losing the functionality of the Wiimote.
There is a nearly fatal glitch in the Wii version, involving a radio, that seems to be absent from the PS2 version. On my first playthrough I did what was required to trigger the glitch (oblivious to its existence) and it did not occur, I am guessing it was fixed.
The bad
I am not aware of the following major problems existing on the Wii version. Instead of loading screens, the game lags between larger areas, separated by doors. The shadow effects are very low-resolution and polygonal. During the first playthrough I got eyestrain headaches from it, but the shadow rendering is not bad enough to make the puzzles unplayable.
Textures have two major problems: they waver or glitch on storefront signs and they are of an inconsistent resolution. Some textures and photos are rendered in high resolution, while others are blurry and indistinct. This makes it hard to read quite a few signs, and actually broke one puzzle on my first playthrough.
The skinny
If you have the extra scratch for a Wii and the pricier Wii version, get it. If you're poor or don't want/have a Wii, the Playstation 2 port is not at all disappointing at all despite a few rough spots. I have seen bad, bad ports, this is a great port.
| | Words words words. ( |
March 7 2010, 07:55:07 UTC 2 years ago
March 7 2010, 13:12:22 UTC 2 years ago
March 7 2010, 17:30:17 UTC 2 years ago
March 7 2010, 18:02:15 UTC 2 years ago
That means Harry isn't forced to drown if he touches the radio too soon? That's good to hear.
March 7 2010, 23:47:23 UTC 2 years ago
March 8 2010, 10:10:37 UTC 2 years ago
Didn't notice the glitch on either game, though.
March 12 2010, 16:58:01 UTC 2 years ago